A behavioral management tool used to help students in special education classrooms transition to general education classrooms
In January 2019, I joined a student team in Dr. Gabriela Marcu’s research lab at UMSI as a UX researcher and designer. Our team’s project was Lilypad Smartwatch - a behavioral management application for kids, teachers, and caregivers.
Some children who are in special education classes for behavioral support make progress managing their behaviors. They may transition into general education classrooms to continue building independence and further their education. Different structure and inconsistent support in the new classroom may make it difficult for the student to adjust.
We want to design a child-centered smartwatch application that allows children to self monitor their behavior with the support of teachers and caregivers to help the child adjust to a new learning environment.
January 2019 - October 2019
The original version of Lilypad is a behavioral data collection app for iPads. It was used by practitioners in four classrooms for two years to record the behavioral data of students. The app was used in both general education and special education classrooms. Dr. Marcu and her team conducted naturalistic observations, interviews, and focus groups leading to the following findings:
From these findings, we saw an opportunity for Lilypad to expand and improve. We believed that putting students with special needs at the center of monitoring and collecting their behavioral data could help support their transition into general education. To explore this idea, we used the following question:
Our team began by conducting a literature review. I was responsible for researching self-monitored behavior management. Other members of the team researched goal setting and transitioning from special education to general education. Eventually we decided to incorporate smartwatches into our solution, so another team member began researching topics related to adolescent smartwatch use.
Insights
As a team, we conducted a competitive analysis to better understand how smartwatches and phone apps are currently being used to track and change users’ behaviors.
Insights
To further explore our idea, we began preparing for interviews with practitioners in the field, specifically special education teachers, general education teachers, and child psychologists. I helped create separate interview protocols for each and helped conduct one of the interviews.
We created personas and empathy maps of the three user groups we’re designing for: children preparing to transition to general education, parents of those children, and teachers of those children.
Bobby - a student in special education preparing to transition into general education
Demographics
Goals
Frustrations
Behaviors
Candice - Bobby’s mom
Demographics
Goals
Frustrations
Behaviors
Mrs. Cramer - Bobby’s special education teacher
Demographics
Goals
Frustrations
Behaviors
Based on our research, we generated the following design requirements as a team.
Promotes children’s independence
Children self-monitor their behavioral progress by being at the center of its collection and analysis.
Uses child-centered goal setting
Children work with their practitioners and parents to set their behavioral goals. A child’s goals are regularly updated and reflected upon.
Uses positive reinforcement
Positive reinforcement, such as reward systems, are used to change children’s behavior rather than negative reinforcement. Every step a child takes, good or bad, is treated as progress towards their goals.
Is customizable to the individual needs of both practitioners and children
Practitioners can customize the intervention to complement their class curriculum and school schedule. Additionally, the intervention can be individualized to support the behavioral needs and varying motor, cognitive, and visual ability of each child.
Subtly collects children’s behavioral data throughout the school day
The intervention is timely, brief, and unavoidable. The intervention positively affects the learning environment of the classroom and allows children to track their behavioral progress without drawing the attention of their classmates.
Our team began sketching designs for a smartwatch app for children. Additionally, we started designing a companion app on iPad for caregivers and teachers. Below are some of my contributions.
I started creating some wireframes from my sketches for the children’s smartwatch app and for the caregiver’s companion app.
At this point, I stopped participating in this project to focus more on the Lilypad Therapy project.
This project was the first time I got to try any UX skills outside of a classroom. It was very rewarding in that sense, but it was also a bit chaotic. When I joined the team, they had already decided to start sketching some early designs. We started off by making a lot of assumptions based on the prior research. We tried to use these assumptions to create some designs, but struggled to justify most of the choices we made. So, we had to step back and do research of our own. This experience really helped demonstrate to me how important user research is to the user-centered design process.
Through the course of the project, Dr. Marcu had our team present our work to our research lab many times. Initially, we struggled to explain the full scope of our project concisely. There were many additional questions and points that needed further explanation. We had already created the personas and empathy maps, so we decided to use those in our presentations. At this point, I didn’t think there was much use for personas in general. We created some use case scenarios for each persona and presented them to the lab. This new method seemed to greatly increase the lab members’ understanding of our project. Our team eventually used these personas to present our project to a board of researchers at UMSI. They said the personas were integral to their understanding of our project. While I don’t often create personas now, these experiences helped me see how useful they can be in presenting to stakeholders.